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Aegis of Empire cover

Aegis of Empire

Publisher

Published by Legendary Games

L1-17 Lost Lands adventure path

Description

Traditional D&D campaign. Loosely connected links of adventure modules. There have been many names for our world: Kala, Eorthe, Midgard, Erce the Mother. The Khemitians call it Geb; the ancient Hyperboreans—who were giants among men, conquerors and builders—called it Boros after their homeland under the Pole Star. The Daanites, the last remnant of that ancient and noble race by their own reckoning, call it Lloegyr, which in their tongue means the Lost Lands and, I suppose, in a way that's really what it is…lands that once felt the tread of civilization's true grandeur and now exist as but a shadow of that former glory. But for most it has no real name at all; it is just the earth we live on, and toil upon, and call home, and to whose embrace we one day return. These Lost Lands exist on three known continental landmasses, with two great oceans beyond which none have ever explored and one lesser ocean between. The Tempest Meridians, a line of storms and rough seas where navigational techniques fail and ships founder that exists in each direction across the seas from the known continents, bar safe passage and hold their secrets close. He that braves the oceans Ûthaf or Oceanus to successfully chart the Tartaren Passage to that green sea of darkness beyond will surely know much renown and be remembered in history as the greatest of explorers.

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